public class WindowSurface extends EglSurfaceBase
It's good practice to explicitly release() the surface, preferably from a "finally" block.
Constructor and Description |
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WindowSurface(EglCore eglCore,
android.view.Surface surface,
boolean releaseSurface)
Associates an EGL surface with the native window surface.
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WindowSurface(EglCore eglCore,
android.graphics.SurfaceTexture surfaceTexture)
Associates an EGL surface with the SurfaceTexture.
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Modifier and Type | Method and Description |
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void |
recreate(EglCore newEglCore)
Recreate the EGLSurface, using the new EglBase.
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void |
release()
Releases any resources associated with the EGL surface (and, if configured to do so,
with the Surface as well).
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createOffscreenSurface, createWindowSurface, getHeight, getWidth, makeCurrent, makeCurrentReadFrom, releaseEglSurface, saveFrame, setPresentationTime, swapBuffers
public WindowSurface(EglCore eglCore, android.view.Surface surface, boolean releaseSurface)
Set releaseSurface to true if you want the Surface to be released when release() is called. This is convenient, but can interfere with framework classes that expect to manage the Surface themselves (e.g. if you release a SurfaceView's Surface, the surfaceDestroyed() callback won't fire).
public WindowSurface(EglCore eglCore, android.graphics.SurfaceTexture surfaceTexture)
public void release()
Does not require that the surface's EGL activity be current.
public void recreate(EglCore newEglCore)
This is useful when we want to update the EGLSurface associated with a Surface. For example, if we want to share with a different EGLContext, which can only be done by tearing down and recreating the activity. (That's handled by the caller; this just creates a new EGLSurface for the Surface we were handed earlier.)
If the previous EGLSurface isn't fully destroyed, e.g. it's still current on a activity somewhere, the create call will fail with complaints from the Surface about already being connected.